Tagged with VideoGames
- 14. Tons of playable DOS games!
Tons of playable DOS games! http://dos.zone/en
- 12. I love that RetroGamers are a thing.
I love that RetroGamers are a thing. https://meatfighter.com/castlevania3-password/
- 22. The Origin of 8-Bit Arcade Fonts from @kottke
The Origin of 8-Bit Arcade Fonts from @kottke https://kottke.org/20/04/the-origin-of-8-bit-arcade-fonts
- Dos.Zone (2021-03)
- Castlevania III Password Algorithm (2021-01)
- I’m so excited about this board games console I just peed a little (2020-12)
- NES Architecture | A Practical Analysis (2020-12)
- Among Us: You're the Impostor - The New York Times (2020-10)
- The Creator Of The World's Most Famous Cheat Code Has Died - Nintendo Life (2020-10)
- New Building Game Townscaper Allows Users to Build their Own City | ArchDaily (2020-08)
- Play over 300 Apple II games with Total Replay (2020-08)
- The Story of NEO GEO (2020-08)
- The History of Gauntlet arcade/console documentary (2020-08)
- Blue Print (video game) - Wikipedia (2020-07)
- How 3D Game Rendering Works: Texturing - TechSpot (2020-07)
- GitHub - schlae/scopetrex: SCOPETREX vector gaming on your oscilloscope! (2020-07)
- Lasers, Discs and Dragons: Remembering Don Bluth’s Dragon’s Lair —Paleotronic Magazine “When animator Don Bluth agreed to animate an obscure laserdisc videogame tentatively titled “The Dragon’s Lair”, little did he know it would become one o (2020-06)
- CoreBoy is a cross platform GameBoy Emulator written in C# that even does ASCII (2020-05)
- The Origin of 8-Bit Arcade Fonts (2020-04)
- Why there's never been a better time to revisit No Man's Sky (2018-03)
- Books I had to read to develop a game engine — Harold Serrano (2018-02)
- How to Write Your Own C++ Game Engine (2017-12)
- Gamasutra:Jochen's Blog -Camera Logic in a 2D Platforme (2017-11)
- Handmade Hero (2017-10)
- Digging for treasure in Aladdin’s source code – Video Game History Foundation (2017-10)
- Hexagonal Grids (2017-09)
- The Making Of Carmen Sandiego (2017-09)
- BOX=ART The history and the artists behind video game box art (2017-06)
- The Complete, Untold History of Halo (2017-06)
- Home - NinSheetMusic (2017-05)
- The MIT Dropouts Who Created Ms. Pac-Man: A 35th-Anniversary Oral History | Fast Company | Business + Innovation (2017-02)
- Zombies in Spaceland Souvenir Coins Combinations Guide – How to Get, Combinations to Get Buildable Parts | SegmentNext (2017-01)
- Infinite Warfare: Zombies in Spaceland - How to Get Every Wonder Weapon (2017-01)
- Zombies in Spaceland - All Buildables (Sticker Pack) | Accelerated Ideas (2017-01)
- Infinite Warfare Zombies in Spaceland Buildables Parts Locations 'Stickers Locations Guide | SegmentNext (2017-01)
- Zombies in Spaceland Buildables Guide : CODZombies (2017-01)
- Zombies in Spaceland Guide and Tips: Infinite Warfare Zombie Mode | Coverage | Prima Games (2017-01)
- Tomcat: Atari’s Lost Vector Game – The Arcade Blogger (2016-10)
- Gamasutra - Pitfall!'s David Crane on his most famous game, and how Atari 2600 dev worked (2016-05)
- The Man Behind The Curtain (2016-04)
- http://www.codersnotes.com/notes/the-man-behind-the-curtain (2016-04)
- How a new emulator generates 3D scenes from 2D NES games | Ars Technica (2016-03)
- Michael Tsai - Blog - How Crash Bandicoot Was Fit Into 2MB of RAM (2015-11)
- What was the technology stack driving the original Ultima Online servers? - Quora (2015-07)
- http://www.quora.com/What-was-the-technology-stack-driving-the-original-Ultima-Online-servers?share=1 (2015-07)
- We are the team behind Cities: Skylines, ask us anything! : IAmA (2015-05)
- The Untold Story Of The Invention Of The Game Cartridge | Fast Company | Business + Innovation (2015-02)
- The 1938 subway ride that led to the invention of video games - The Washington Post (2015-01)
- An Excellent History of Graphics in Videogames | Cartoon Brew (2015-01)
- How Sega’s Mega Drive Made Modern Gaming What It Is Today | VICE | United States (2014-11)
- How Sega Planned To Crush Nintendo, 24 Years Ago (2014-07)